﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ShapeProxyBase : MonoBehaviour
{
    [SerializeField]
    protected Color baseColor = Color.white;
    [SerializeField]
    protected Color emmisionColor = Color.clear;
    [Range(0, 100)]
    [SerializeField]
    protected float emmisionIntensity = 1;
    [Range(0, 1)]
    [SerializeField]
    protected float reflectFactor = 0;

    // Start is called before the first frame update
    void Start()
    {
        
    }

    // Update is called once per frame
    void Update()
    {
        
    }
}
